Spanish · Portuguese · Japanese · German

The localization studio for indie games & apps

Your words, carried across to four languages by native writers, then played through inside your build before anything is handed back. One fixed fee per release, quoted before we begin.

  • A fixed fee in your inbox within one working day
  • A native writer, a second reader, and a play-through
  • Mon–Thu 9:30am–5pm · Fri to 1pm, Eastern time
Departs every release ES PT JA DE
Plate I — one release, four landings

The route

From your build to their screens

Localization is a crossing, and we sail it with you from first file to the last fix. Here is the route, with the stops named, so you always know where your release is.

Overhead flat-lay of an annotated game script, a handheld console showing Japanese dialogue, and a glossary card on cream linen
Plate II · The desk at landfall

An annotated script, the build open beside it, and the glossary within reach. Nothing leaves the desk unplayed.

  1. 01

    Embark

    Send the strings, a build or screenshots, and any glossary you keep. You receive one fixed fee within a working day.

  2. 02

    Crossing

    A native writer drafts each language after a tone sheet is agreed, so your sarcastic innkeeper stays sarcastic in Osaka.

  3. 03

    Landfall

    A linguist plays or taps through your build, catching overflow, truncation, broken placeholders and wrong gender.

  4. 04

    Mooring

    Files return in the format you sent, with two rounds of fixes inside 30 days of launch.

What to bring aboard

  • String file (.json · .xliff · .strings · .po · .resx)
  • A playable build or screenshots
  • Glossary & character names
  • Character limits per field
  • Tone notes (“dry, never snarky”)
  • Store listing draft

Give us the release date, and we’ll chart the rest.

Fixed fee in your inbox within one working day.
Request your fixed fee

How we work with you

The house rule

A translation is finished when a player stops noticing it was ever translated.

So we price the whole crossing together, translation, in-context review and fixes, as one fee per release. Add a patch, and we quote the patch. Nothing arrives as a line item you didn’t expect.

The Nightjar Ferry house rule

Before you ask

Questions, answered in advance

If a string changes after delivery?

Send the changed strings and we update them. Revisions inside the 30-day window are included; after that, new words are $0.12 each.

1fee per release, named before we begin

Can I trust the Japanese?

Every Japanese file is drafted by a native writer, read by a second, then played in context. Ruby, honorific level and line width are settled with you first.

Do you sign an NDA?

Gladly, and we prefer yours. We sign before any file changes hands, and unreleased builds stay on a single encrypted drive.

Is any of it machine translated?

No raw machine output is delivered. Terminology tools keep your glossary consistent, but every line is written or edited by a person.

Which file formats do you take?

JSON, XLIFF, .strings, .po, .resx, Android XML, CSV and Unity or Unreal string tables. Anything else, send it over and we’ll tell you at once.

We launch in two weeks. Is that possible?

For a store listing and up to 3,000 UI words, usually yes. A rush slot adds 25% to the fee and is confirmed in writing before we start.

Prefer a voice? The desk is open, and we’ll gladly talk it through.

Mon–Thu 9:30am–5pm · Fri to 1pm
Ring (689) 205-7292

The cargo

What we carry across

Five kinds of work, each priced as a flat fee per language, per release. Prices below are starting points; your quote names the exact figure.

Studio hours

Mon–Thu 9:30am–5pm · Fri to 1pm

Most booked

Game scripts & dialogue

Branching dialogue, barks, item flavor text and lore, with a voice sheet for each character so tone holds from the first village to the last boss.

From $1,180 per language, per release

App interface strings

Buttons, onboarding, error states, plurals and placeholders. Delivered in your own file format, ready to drop into the build.

From $540 per language, per release

Store listings

Titles, subtitles, descriptions, keywords and update notes for the App Store, Google Play and Steam, written for how each market searches.

From $260 per language, per listing

Native reviewer

In-context linguistic QA

A linguist plays or taps through your actual build with a bug sheet: clipped text, hard-coded strings, dates, currency, and every line that reads wrong on screen.

From $390 per language, per build

Glossary & tone handbook

A short living document of your terms, forms of address and no-go phrases. Included with every package, or yours alone to keep.

$180 on its own · included with any package

The fares

Choose your passage

Two ways to cross, both in all four languages, both billed once per release in US dollars. Single-language releases are quoted on request.

Lighter load

Day Crossing

For a patch, a demo, or a first launch.

$2,740

per release · Spanish, Portuguese, Japanese, German

  • Store listing in all four languages
  • Up to 3,000 words of interface text
  • Glossary & tone handbook
  • One screenshot-based QA pass
Book the Day Crossing
Full fleet

Night Crossing

For a complete release with a story to tell.

$7,380

per release · all four languages · up to 25,000 words

  • Script, dialogue and interface text
  • Store listings on every platform you ship to
  • Full in-context QA played through your build
  • Two fix rounds within 30 days of launch
Book the Night Crossing

Words beyond your package are $0.12 each. Invoiced in USD; card, ACH or wire. Half at booking, half on delivery.

Book a berth

Hold a place for your next release

Tell us the platform, the languages, and the day you’d like to be live. We’ll reply with a fixed fee and a schedule, and the rest is handled.

5734 Stradella Dr, Boca Raton, FL 33433
Find the studio door
By appointment Overhead flat-lay of a route map, brass compass and index cards with translated words
Overhead flat-lay of a phone showing a German app screen beside a marked-up glossary

Send the manifest

Write to the desk

A few lines will do. We read every message ourselves and answer within one working day.